Why is the Bedrock RTX / ray tracing toggle greyed out
A greyed-out toggle means one of three things: no DXR-capable GPU, no RTX-capable pack active, or "Allow In-game Graphics Mode Switching" is off. This is different from RTX enabled but not loading — here you can't turn it on at all.
Still seeing it?
Why is it greyed out for you?
Ray tracing needs a pack that ships PBR material data (height, metalness, emission). With only vanilla or a non-RTX pack active, the engine has nothing to ray-trace and the toggle stays greyed out.
- Edit the world → Resource Packs → activate Optimum Realism RTX (the Bedrock .mcpack)
- Make sure it's at the TOP of the active list
- Settings → Video → enable "Allow In-game Graphics Mode Switching"
- Load the world, then set Graphics Mode → Ray Traced
DXR hardware is required: an NVIDIA RTX 20-series or newer, or an AMD RDNA2 card (RX 6000-series and up). GTX cards and older integrated graphics can't do it at all — the toggle will never appear. The pack still works as a high-res texture pack, and Vibrant Visuals is the no-RTX path.
Without this setting on, Bedrock hides the in-world graphics options entirely.
- Settings → Video
- Scroll to the very bottom
- Toggle "Allow In-game Graphics Mode Switching" ON
- Re-enter the world — the Ray Traced option appears
Windows may be running Minecraft on the integrated GPU, which can't do DXR. Set Minecraft to High Performance in Windows Settings → System → Display → Graphics so it uses the dedicated RTX card.
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